Agemixer(02:07:40)
top to jottom of screen(ful) i meant
Agemixer(02:07:02)
mirror: Now see how it enables those tricks? As the screen is always processed and drawn from up to down, then leftcto right for every scanline
Agemixer(02:04:30)
All this on around 100 bytes+registers only.
Agemixer(02:03:50)
..all data required to render on screen.
Agemixer(02:03:15)
And VIC DMA disables the CPU from accessing buses during VICs data fetches when it require 2 mhz to get all data in time.
Agemixer(02:01:35)
that's what is it in my terms, hope you understood at least *something*
Agemixer(02:00:50)
the VIC DMA fetches from RAM are only used to fill those buffers. everything else is read the second half clock cycle by VIC
Agemixer(01:58:59)
Vic chip only buffers the 40 bytes of text data and 8x3;bytes of spritedata ot top or bottom of it to ve rendered.
mirrorbird(01:58:36)
hope to see Age work on the Z80A in 2025