Rapture(11:32:57)
mirror i told you PITFALL was coded in game maker. but the gosub routine jumps were SOOO chaotic. also whjat is A=001
zoi(11:32:45)
there is no such thing as a proof of concept. it's always permanently in production.
Rapture(11:32:25)
i needed to memorize all jumps, and that became pretty chaotic quickyl.
mirrorbird(11:32:19)
an interesting term in software engineering is "technical debt", this means (loosely) if you do something because it's QUICK 'N' EASY now, it will hurt you later