mirrorbird(22:12:06)
i.e. it's yellow monochrome and doesn't use the better graphics at all, bc the storage is WAY different. poor Ammy users
mirrorbird(22:11:45)
silencer: now guess why Amstrad CPC owners hate the Spectrum (it's because they got lots of awful ports where "all the code is the same except the graphics")
mirrorbird(22:11:19)
that "auto bomb setting stage" was savage -- my 1st or 2nd Windows project was Bomberman, and i included that mode. but in my game it was called "non-stop bomb-drop" (because it rhymes)
silencer(22:10:55)
Yes, the problem was that usually ports from Spectrum for MSX run poorly. Whereas games implemented correcly used sprites, that Spectrum lacked
mirrorbird(22:09:57)
subscribe to Practical Porting magazine
mirrorbird(22:09:50)
anyway it had a Z80 in it, so i guess -- porting was practical
mirrorbird(22:09:22)
you can also find Pang (remember? the balloon-popping game) but called "Bubble Busters". it's like a parallel universe.
mirrorbird(22:09:04)
here's your (MSX) Bomberman on a speccy in 1983. but called "Eric and the Floaters" YouTube Link