mirrorbird(00:39:38)
oh yeah Doom for Win95 was a big demo project they showed off
mirrorbird(00:39:27)
Microsoft wanted a slice of that tasty DOS GAME PIE so they made Win95 more game-friendly with DirectX. which later became XNA / Xbox, and now it's something else, i don't know what it is now, arf
Rapture(00:39:16)
but doom via MSDOS was quite fast?
Rapture(00:38:30)
peuple with too much time on their hands maybe. or sonic freax. or both. lol.
mirrorbird(00:38:23)
Rap: fast action games weren't really possible on Win3.x. simple stuff like Minesweeper, yes, and slow CD-ROM games like 7th Guest
Rapture(00:38:13)
puyo puyo part. ugh. finding that submarine. ugh. finding those two windows to jump thru them. ugh. how do people find that out without tutorials?
Rapture(00:37:17)
but i doubt it will sparkle motivation magically for me. huff.
Agemixer(00:36:41)
Interesting how !cube worked out thectunes for c64 equally like for PC