zoi (14:21:13) the official 3dsmax ascii export was buggy, but moppi's exporter plugin did it a bit better
zoi (14:20:53) I don't think there's ever been a good standard for 3d/scene formats
zoi (14:19:46) I think the skinning was a bit buggy, but stuff like that worked well
zoner (14:19:42) sweet
zoi (14:19:28) our engine at the time could run full animations from 3dsmax
zoner (14:18:15) were those actual armatures?
zoner (14:14:38) zoi, very elite, i liked it
Machforr (14:14:26) PSPals!
zoi (14:14:02) we had a renderfarm going at breakpoint'08. https://zoi.sk
Machforr (14:13:58) I had to go that way too at one point
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