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PC (other)Demo Song Nr 2 Have video by flag Vic (Victor van Vlaardingen)
Requested By: flagMMX
In Compilations: Compilation AV 12: The Twelves Signs, Compilation Demovibes 1: Slow motion realms
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Song Information

PC-ITDark Invasion

Author: flag Cyborg Jeff (Pierre Martin)

Song Length: 3:54
Release Year: 1999
Song Status: Active
Song Source: Newschool
Song Platform: PlatformPC-IT
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Additional Information:

https://www.studio-quena.be/cyborgjeff/site/1999/04/13/721-polycosmos-quest-dark-invasion/

Nearly a year before the little Shoot’m up Out’m Up project that our studio P.P.P. Team Software will be presenting at the Inscene 2K Demoparty, I had already gotten a slightly crazy and probably still rather unconcrete project out of my head, and stuffed it somewhere on my brother Pype’s idea pile.

While playing with the huge new database of samples I’d collected, including PC Team magazines (many of them instruments from MAF’s Kong X5). I set about building a soundtrack for the introduction to an ambitious game mixing adventure and shoot’m up, the quality of which would be worthy of the demos of the time.

The legend of the Polycosmos, imagined when we were children, soon developed as follows:

« To finally put an end to the forces of evil, the gods decided to build a spaceship of extraordinary strength. Unfortunately, the secret was discovered and Darth, the master of the forces of evil, took possession of the ship.

The ship was split into 3 parts and sent to distant planets: Marecagia, Orchydia and Aqua.

To protect his precious ship, Dark left a guardian monster on each planet.

Fortunately, Dailiwin, the ship’s priest engineer, was able to save the unfinished 4th part of the vessel.

Many years later, module 4 was taken prisoner by a band of space hunters. This module alone was of no great interest… and was put up for sale on an interstellar leasing scheme. Of no interest except as the central element of the legendary ..POLYCOSMOS… »

This set the scene for a new video game from P.P.P. Team Software.

While the very idea of a modular spaceship stems largely from our childhood and the Bioman series we watched on Club Dorothée at the time, we can also draw on a mythological and visual universe close to Once Upon a Time in Space. Our discovery of the Greek had already given rise to the Polycosmos, but also to various powers or enemies, such as Lankhor.

In these archives, Pype has found a few notes relating to a « Cosmowar » project that brings back to light the idea of a game based on the Polycosmos. This project is probably more recent, and perhaps even preparatory to the project imagined with Simon Boigelot for Pyralis on Xbox in the early 2010s.

One last question as I reread the somewhat fanciful scenario imagined during that month of April 1999: had I already had a chance to see the beginning of the new film: Star Wars – Episode 1, of which pirated copies in MPG format on several CDs will arrive several months before the film’s release in our country…

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It was added 15 years, 1 month ago.

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#10

A lovely assortment of random clip art sounds

flagcyborgjeff

Well, this is really more than just "random clip art sounds", by the way it was written for a potential adventure shoot'm up game where the player should find all the element ship to let flight the big Polycosmos antique starcruser and erradict the Darkness coming on different part of the galaxy : ))