zoi(08:20:17)
I didn't touch the official devkit, so only homebrew-stuff. but I think they had managed to reverse engineer the graphics APIs very closely
zoi(08:19:42)
there's free hardware decoding for streaming audio, but only for the very exotic ATRAC-3 codec
zoi(08:19:02)
it was fun back then. Kind of OpenGL 1.1-ish graphics. The 32MB RAM and super-slow storage are the bottlenecks
LittleWhite(08:19:00)
It is probably C code and an OpenGL like API, so, pretty standard stuff at the end?
LittleWhite(08:16:53)
Is that a funny machine to code for (the PSP)?