Agemixer(01:54:25)
So it could take up to 1,7 frames before it actually reacts so that it obeys the new value
Agemixer(01:53:42)
...up or down by ONE. (128 -> 129 on attack, 128 -> 127 on decay or release)
Agemixer(01:52:51)
So if it already exceeded, tge 1MHz "counter" keeps on going until it just wraps the maximum value and from 0 again, then it reaches the same value again, then it gives a reset counter and toggle A/D/R
Agemixer(01:51:06)
Now if that happens the counter is higher of the value, it does not check if it is Higher than, but Equal to value