Agemixer(09:59:23)
For a shiny reflecting metal object on a space, you don't need the texture data even, only the bump information. Then the sun and other sources are reflected only, and dark sides are complete dark.
Agemixer(09:37:59)
(the amount of required pixels to be updated for screen)
Agemixer(09:37:17)
so the required amount of iterations are of a screen size at maximum.
Agemixer(09:36:37)
And for each visible plot in screen, not for the texture actually. The object angles comes out as an offset multiplier to original texture data instead of doing waste time calculations for texture plots that would never hut the screen anyway.