mirrorbird(00:46:18)
they had obviously just inserted some kind of "app_exit" though, i think the whole game code was there
Rapture(00:46:17)
nowhere near fascination of green hill or emerald zone s2
zoner(00:46:11)
i'm the one who takes care of the zones
Rapture(00:46:06)
angel island is really an uninpressive start for sonic 3.
mirrorbird(00:46:04)
however, since Win95 didn't redraw a window while dragging (you only got an outline) i could never cheat it into continuing
zoi(00:45:57)
gave more replayability to the original sonics
mirrorbird(00:45:47)
it closed down very suddenly after the first zone (Angel Island) -- but i noticed, if you prevented it from exiting, like dragging the window and holding down the mouse button, it couldn't exit, and you would hear music from the next zone
Rapture(00:45:40)
or even PS1 already? nah, PS1 in 1995 I think, or 96, or 97? whatta
Rapture(00:45:25)
even in 1994 i was like, nah, no sonic3, I have SNES now.
mirrorbird(00:45:17)
zoi, something really funny about the demo version i had: